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Project CARS Full details on Upcoming v1.3 Xbox One Patch

Slightly Mad Studios has revealed details for the adjacent Project CARS patch (version 1.3) for the Xbox Ane version.

You can view the full patch notes below:

Project CARS – Xbox One Patch 1.three – Fixed Issues

Gamepad Controllers:

  • Added ABS brake rumble to Xbox 1 triggers, so that the triggers will rumble on losing traction when braking. The amount of trigger rumble is controlled together with Forcefulness Feedback force via the Forcefulness Feedback slider.
  • Improved the efficiency of the controller rumble effect, to assist brand the steering more than responsive on the Xbox I.
  • Fixed an issue where moving the sticks from ane farthermost to the other would sometimes result in the steering getting stuck.
  • Reworked the Xbox One counterpart sticks range and axis dead zones, providing much improved steering control.

Wheel Controllers:

  • Fanatec wheels – Stock-still the issue with steering jolts that some users feel.

Online:

  • Fixed an occasional crash when advancing from Qualifying to Race.
  • Fixed an occasional crash when returning from a race to the Race Central.

Time Trial:

  • Set Time Trials kickoff to 11am to match the PC platform. This ensures consistent track temperatures across all platforms, as runway temperatures affect lap times.

Ghosts:

  • Enabled saving of community upshot ghosts. These ghosts are automatically stored online, and you can and so download ghosts of other players' laps for these events.

Tracks:

  • Sakitto and Summerton variations – Corrected track info regarding number of turns and track length.
  • Sakitto Dart – Fixed a crash that would at times occur when using time dispatch.
  • Cadwell variations – Fixed draw distance bug on diverse objects.
  • Oschersleben variations – Stock-still odd lights around rail and colour issues with the horizon.
  • Zolder – Fixed an upshot where the role player car would sometimes outset in a closed garage.

AI:

  • Stock-still an issue where AI vehicles were sometimes sent to the pits due to low fuel on races where refueling is not allowed.

Pitstops:

  • Pitstop strategy volition now use the actual bar value for tyre pressures.
  • Fixed an issue where the Pit engineer would repeatedly inform the player that a pit crew member has lost a wheel nut during pit stops.
  • Fixed an outcome where the Pit Engineer would call the thespian to finish for fuel when fuel consumption was disabled in options.

Replays:

  • Improved the smoothness of the sun, moon, stars, and shadow motion when rewinding replays of a race that had a loftier time acceleration.

Driver Network Profile:

  • Fixed an issue where at times the miles driven on a particular track or with a particular car would be logged under the wrong car or track. This improves the accuracy of the player's Affinity ratings.

No details were released regarding the PS4 and PC versions of Project CARS.

We have recently covered that Project CARS has been receiving a certain amount of heat for its various issues. I example is a complaint against the game's physics for the Xbox One version. Players take suggested that the physics model used in the Xbox Ane version of Project CARS is of lesser quality than the PS4 and PC versions.

Slightly Mad assures that this is not the case and explains that the problems that are creating this notion are only controller related.

Slightly Mad Studios' Ian Bong stated:

"Non at all. Information technology's purely a controller issue."

The team is actually using the new patch and Ian Bell claims that "with the patch it feels ace here," going on to reassure disgruntled players that "information technology will be with you before long."

And so hopefully the Xbox Ane issues volition be resolved with the upcoming patch, and the game will perform and controls every bit great every bit on the PS4 and PC versions. We volition bring you any new data on Project CARS as before long as it becomes available,

source

Source: https://wccftech.com/project-cars-full-details-upcoming-v13-xbox-patch/

Posted by: garnernuir1940.blogspot.com

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